Wednesday 19 October 2011

Lip Sync

so i haven't updated in a while. this is my lip sync. i didn't like the sound clip given to us and we were told we could do  different one. so i did a sound clip out of "Up". i didn't like the original because it has a daffy lisp. it is impossible to draw it without a beak or adding in loads of tongue. also its very obviously daffy and so its to easy for people to compare to the original. anyway. here it is. i don't have one of just key frames because i animate differently. i do a key frame then fill in-between then do the next key and do in-between. took a long time to do this i was surprised.
but i think it has come out well.

UPDATE

from now on this blog will be for Animation principles only. i'm going to move the digital skills stuff to a new blog. the theory, framing animation doesn't really need a blog, just lots of research in a folder.  SO... ANIMATION PRINCIPLES ONLY

Monday 3 October 2011

walk some more

decided i wasnt going to wait. so sorted those frames now. the arm is still a bit choppy. but if i go and draw it all in pen tomorrow (Which i might well do) ill fix that. barring that i think its good now.

WALK 2.0

think ive finally sorted most of it out. the hand still goes a bit funny frames 23 and 24. thats easy to fix. do that in lesson tomorrow. then consult Andy. if he thinks it good i will try something new =D

Tuesday 27 September 2011

WALK cycles

today has been long. but hey, it comes with the teritory. SOOOO here is the first walk cycle i drew. its basically just key frames.  but it seems to work ok.


Once i had that i fleshed it out a bit. see second one. and when looking at it i found i dint have much upper body movement. i also messed up the front arm.




so i made a third. this is the final one for today. coming in tommorow to kinda finish. i messed up the arm again and still havnt got the bounce on the back leg which i do need to fix. oh issues issues! but hey ill work them out. the legs seem fine and the head movement on the front leg motion looks good.

 

Monday 26 September 2011

Ball bounce

right well i'm kind of stupid so my original ball bounce is saved on the computer in GO1. i will upload it i promise. anyhoo andy said that it was too fast. i liked it. i wanted it to look like it was shot out of a cannon at high speed.  but i added some frames to it and that one is also in GO1. it just doesn't look right. i think its because i plotted its trajectory and if it were moving slower it would loose energy faster.

i then got a tad distracted. drawing a dalek, i then thought to myself why not incorporate it. so the stick man gets his head blow off. this is the original.

so i looked at that and thought at the speed the head gets blow off it wouldn't stop where i left it. so i decided to add more frames to the end to get it to roll.

i then thought the start was a bit too sharp. the shooting starts right away. and the shot is too fast. so i added frames into the start and the shooting section. i also added some here and there to the bounce but i didn't think it was too bad.
(And before you point it out, yes that is how a Dalek shoots. the shot retracts rather than stopping from the gun end, well thats how its done in old doctor who and i prefer that way of shooting. its not a mistake its intended)

i don't much like the way the colour shifts and boils. i tried to not have it but its virtually impossible unless you computerise it. this is why i draw lines and don't tend to colour in my older stuff. but thats me rambling. heres the second version. i did try to make the head seem heavy but bouncy at the same time.

Thursday 22 September 2011

ball bounce.

BALL BOUNCING (Andy stuff)
i started doing a regular ball bounce. (Attatching file later) then got distracted by the idea of a pretty dalek and did a dalek ball bounce (Also attatching later).

also noticed digital skills is a totally seperate unit so we are doing three at once. meh. works for me. sounds like we got a LOT of work ahead. i cant wait to get properly started on everything doing AWESOME idea and working in narrative.  SUCH FUN!